Purpose
This project is the second tutorial in a series focused on learning Unity. The goal was to use game objects to build a graph that visually represents mathematical formulas and creates an animation based on time.
Technologies Used
Unity Engine
C# for scripting
C# for scripting
Key Features/Functionality
Created a line of cubes to form a graph.
Developed prefabs for reusable components.
Implemented graph functionality with code loops and surface shaders.
Added color dynamics to the graph for visual appeal
Developed prefabs for reusable components.
Implemented graph functionality with code loops and surface shaders.
Added color dynamics to the graph for visual appeal
What I Learned
Enhanced my understanding of game object manipulation in Unity, prefab usage, and creating dynamic visual elements through scripting.