Purpose
This project is the second tutorial in a series focused on learning Unity. The goal was to use game objects to build a graph that visually represents mathematical formulas and creates an animation based on time.
Technologies Used
Unity Engine
C# for scripting
Key Features/Functionality
Created a line of cubes to form a graph.
Developed prefabs for reusable components.
Implemented graph functionality with code loops and surface shaders.
Added color dynamics to the graph for visual appeal
What I Learned
Enhanced my understanding of game object manipulation in Unity, prefab usage, and creating dynamic visual elements through scripting.
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