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3D Platformer (Bandit Game Jam)

/ 1 min read

Table of Contents

Overview

A 3D platformer built in Godot 4 for the Bandit Game Jam at UTEP, with five unique levels and player abilities.

Background

Created during a weekend jam to experiment with movement systems, level design, and character creation in 3D.
The most challenging part was designing, texturing , and animating a Pikmin-inspired character in Blockbench. All sound effects were recorded using my own voice.

Nintendo’s Red Pikmin Reference

Development

Built with Godot 4, it has a dash and stamina system, jump pickups, moving platforms, and collectibles. Has five custom levels that gradually increase in difficulty.

Features

  • Dash and stamina-based movement
  • Jump and collectible pickups
  • Moving and dynamic platforms
  • Five handcrafted levels
  • Custom Blockbench character and voice-made sounds

Results

Delivered a fully playable platformer with a cute character.

Tech Stack

Godot 4 · GDScript · Blender · Blockbench