
Infinite Runner (GMTK Game Jam)
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Table of Contents
Overview
A fast-paced 3D infinite runner built in 48 hours for the 2024 GMTK Game Jam. The game has a unique mechanic where the player’s size dynamically changes with speed.
Background
Developed to explore procedural level design. The project focused on gameplay loops under time constraints.
Development
Built with Godot 4 and Blender, implementing wave function collapse procedural obstacle placement, adaptive camera movement, and a score-based progression system. Additional focus on Memphis-style visuals.
Features
- Character size scales dynamically with movement speed
- Procedural obstacle placement and level variation
- Fast, reactive controls and memphis-style visuals
- Designed and completed in 48 hours for the jam
Results
Created a full, replayable game that placed in the top 30% of all submitted entries.
Tech Stack
Godot 4 · Blender · GDScript (Python)
Team
@arthifact — Gabriel Alonso
@TheDuckCow - Patrick W. Crawford
@ogbog — Oscar Baechler
@robocognito — Sean
@vertenflow — vertenflow