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Infinite Runner (GMTK Game Jam)

/ 1 min read

Table of Contents

Overview

A fast-paced 3D infinite runner built in 48 hours for the 2024 GMTK Game Jam. The game has a unique mechanic where the player’s size dynamically changes with speed.

Background

Developed to explore procedural level design. The project focused on gameplay loops under time constraints.

Development

Built with Godot 4 and Blender, implementing wave function collapse procedural obstacle placement, adaptive camera movement, and a score-based progression system. Additional focus on Memphis-style visuals.

Features

  • Character size scales dynamically with movement speed
  • Procedural obstacle placement and level variation
  • Fast, reactive controls and memphis-style visuals
  • Designed and completed in 48 hours for the jam

Results

Created a full, replayable game that placed in the top 30% of all submitted entries.

🎮 Play on itch.io

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Tech Stack

Godot 4 · Blender · GDScript (Python)

Team

@arthifact — Gabriel Alonso

@TheDuckCow - Patrick W. Crawford

@ogbog — Oscar Baechler

@robocognito — Sean

@vertenflow — vertenflow