
Spaceship Navigation Controller
/ 1 min read
Table of Contents
Overview
A 3D spaceship demo made in Godot 4 with physics-based flight, thrust control, and smooth camera movement. Designed for easy and responsive gamepad controls.
Background
Created to test flight-style controls and camera motion in Godot 4. The goal was to make flying feel natural and fun.
Development
Developed entirely in Godot 4 with rigid body physics, variable thrust, and inertial damping for realistic motion.
Features
- Physics-based thrust and rotation system
- Adaptive third-person camera
- Gamepad-friendly input mapping
- Simple speed and thrust visualization HUD
Results
Runs smoothly and feels good to fly, a solid base for future 3D flight games.
Tech Stack
Godot 4 · GDScript · Blender