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Spaceship controller cover

Spaceship Navigation Controller

/ 1 min read

Table of Contents

Overview

A 3D spaceship demo made in Godot 4 with physics-based flight, thrust control, and smooth camera movement. Designed for easy and responsive gamepad controls.

Background

Created to test flight-style controls and camera motion in Godot 4. The goal was to make flying feel natural and fun.

Development

Developed entirely in Godot 4 with rigid body physics, variable thrust, and inertial damping for realistic motion.

Features

  • Physics-based thrust and rotation system
  • Adaptive third-person camera
  • Gamepad-friendly input mapping
  • Simple speed and thrust visualization HUD

Results

Runs smoothly and feels good to fly, a solid base for future 3D flight games.

Tech Stack

Godot 4 · GDScript · Blender