Purpose
This project was developed for presentation at UTEP's Blue and Orange Day. I am starting a club dedicated to Art and Computer Science called ARTECS. With support from Bianca Alvarez from the Computer Science department, ARTECS was given a spot to showcase itself through an engaging spaceship mini-game, where users compete to complete a lap in the fastest time possible.

Link to ARTECS Student Organization Webpage: https://www.artecs.org/
Technologies Used
- Python
- Godot 4 Engine (Game Engine)
- Firebase (Database)
- Blender (3D modeling)
- Asset Forger (3D modeling)
Key Features/Functionality
- Responsive spaceship controls with Xbox controller support.
- Checkpoint system that resets upon completing a loop.
- Visual effects including dynamic FOV (Field of View) and speed lines.
- User Interface (UI) displaying loop time and speed.
- Multiple modes: Cinematic mode, Exploration mode, and Game mode.
- Immersive sound effects, including wind and background music.
Challenges & Solutions
Responsive Spaceship controller:Designing a responsive spaceship controller required addressing precision and fluidity in movement to ensure an engaging and immersive gameplay experience. The spaceship needed to react intuitively to player inputs, particularly with analog controls from an Xbox controller, while maintaining a balance between speed and control. Additionally, accounting for varying player skill levels and creating smooth transitions between movements were essential for accessibility and fun.
What I Learned
This project taught me to balance accessibility and challenge in game design, integrate physics-based movement, and enhance user experience with intuitive controls and feedback. I developed problem-solving skills through iterative testing and gained experience in collaboration and presentation while showcasing the game at UTEP’s Blue and Orange Day.
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